stellaris do hive minds need amenities. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. stellaris do hive minds need amenities

 
) most parts work autonomously of eachother, with the overmind providing large scale guidance for whatsstellaris do hive minds need amenities  And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern

"Jewbacca1991 • 3 yr. Really really bad. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. AKA using caretakers to play Optimus Prime: The faction. How about reflavoring pirates as being cancerous growths instead? Defective pops that won't stop "growing". but do require 3 more housing and 2. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. Ascetic is fine, but keeping up with amenities is usually not a problem. I mean, why in hell would a hive mind allow an integration at this point when 99,9% of its drones get killed. Hive minds severely lack amenities jobs, lead to low happiness and stability. Nexus Districts are the Machine Empire equivalent of City Districts. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. It will create some Maintenance Drone jobs & they will produce amenities. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Now that would be 667 consumer goods for one additional pop. Hive minds are not bad. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. The Livestock can then be subsumed into the Hive via Centers of Elevation. Devouring Swarm is the best tech-setup of the Hive Mind. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). Which, like all other genocidal civics, is top tier. Lithoid hive minds get +50 years on the back end, but their starting age changes from 10-20 to 50-80, an average of 50 years. Some pre-FTL civs can convert to hive mind (fun to watch, btw), but any human operated civ has to start as hive mind. 5 Amenities needed per Robot Population. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. It is in the Ethics circle - the icon in the exact middle. I have a delicate balance of. Let's all ascend and free our sparks from bodies. Also it's easy to miss but those nodes don't count towards the leader cap. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. DO NOT build them up. e. You have to care about much less (easier to keep them happy, no need to produce consumer goods), can focus more on the basic stuff, everything feels easier and both are quite frankly easy to become completely op with when choosing the right build,. as the title says, I need some in-depth tips on how to play a necrophage – hive mind faction (non-lithoid, with catalytic processing). You can pretty much push every resolution to max because most bonuses (such as. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). More on Ascetic later. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. 75 housing while livestock/domestics take up 0. So hive minds usually fall behind in tech to. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. Hive Minds in Stellaris are supposed to be "natural", or at. . My most recent play through involved a Catalytic Hive Mind, and I like how it turned out. All robots have been networked into a hive mind of sorts and work together for the betterment of. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. The key attraction of hive minds at that stage of the game is simply having more pops in. Oct 29, 2021 @ 8:28pm. If I understand the term correctly that means it's not one overmind directing everything, but countless smaller minds acting as one. Ascetic is fine, but keeping up with amenities is usually not a problem. Ratio speaking. 8 free (compared to 20. Eternal vigilance. And gives 0. )Stellaris 3. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Synths are fully conscious in theory and act as individuals. Really really bad. A lack of amenities negatively affects your stability. Best. Ascetic mitigates your needs by reducing amenity usage. This seems to be the key to actually being able to play the game for Hive Minds. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. So in this case, where you need 20 more research per 100 size, and each researcher produces 4 research, you need 20/4 = 5 more researchers per 100 increase in empire size. As a hive-mind I highly recommend going down the Synchronicity tradition tree and grabbing "Instinctive Synchronization" and then use synapse drones to produce amenities instead when you can, as this will boost both unity production and reduce the amount of. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. It is in the Ethics circle - the icon in the exact middle. Stellaris Real-time strategy Strategy video game Gaming. A hive planet, a mining world, and a fortress world at least. I think both Hive Minds and MEs can gain. Hive minds have 1 very good civic in devouring swarm. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. . from trait, -10% from bio ascension, -10% from Adaptability traditions (genocidal xenophobes, isolationist xenophobes, hive minds, marauders) and another -5% from event. Hive Mind Ideas. Prosperity for Tradition. 0 with +/- stat modifier government types, the most "wild" of them just being having an extra big flagship, and now we have civics as crazy as this. Once you can do this you will snow ball out of control. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. You get a spawning pool which is similar to the gene clinic, but takes only one pop. Allowing you spec more heavily into other buildings and districts. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. 1 Amenity needed per Robot Population. Amenities Consumption: - Distribute Luxury goods. Two Calculators need 8 Energy, meaning 1 Tech-Drone, and 1 Maintenance Drone: 4 pops. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. "One Hive. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which has. (Unless they've reworded it in 3. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. However, the only way I have found, for now, is with situation Organic Singularity. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. 1; 1; Reactions: Reply. The need to have tons of pops just. If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. (planet deviancy)% + (surplus amenities)% each (although as others have pointed out hives minds might not actually need that). ) Tips for DA: Colonize with your organics so you get double pop growth (organic + assembly)Necro-minds can build necrophyte buildings immediately on their guaranteed worlds (a nominal buff from non-hive necro), and doing so does provide more than enough amenities to counter the livestock unhappiness to maintain good stability, but doing so destroys your livestock food economy. The hive structures they need to function could easily be simulated or stubbed, giving them dependence on a sub-system I control, or quasi-independence. Part 1: The Dynamics, They Are a Changin'. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. But the most powerful is using a governor. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. Leaders are one of the best parts of playing as a hive mind. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Which gets smaller the more techs/traditions you research. But it is theoratic possible. This is because lithoid starting age over rides the normal hive mind starting age. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. They're able to explode into the galaxy very quickly and establish a. Per job, entertainers are far more effective than maintenance drones while also providing unity. Hive minds are only really strong at the very start of the game. To compensate, they don't get the +25% growth of a normal hive mind, and have to split their pop growth between cultists and drones (pop assembly always produces drones). Important because Stellaris is very much a front-loaded game where. We have evolved for some level of conflict. 141. It is an early-game economy advantage for hives, where the Origin and Hivemind mechanics cover each other’s weaknesses and support a strong early-to-mid-game economy to achieve a position of dominance. 2. You don't want them forming defensive pacts if you can help it, and more space taken means more planets for more things. 2: 5 amenities -> 4 amenities. Loosely based on the Baol precursors and the relationship between certain species of ants and acacia trees. 22. It would actually be. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. Justification: This already will result 0. The hive is not perfect at allocating resources to their maximum effect. Then I consume every world I see. RadiantFleet • 2 yr. I apologize for the incorrect information in my previous response. The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. For Hive Minds, when you need amenities you can either employee Maintenance Drones which are just clerks but even worse, or you can use a building slot to make the Unity building which also grants amenities. Second, hive minds are always limited in their workforce efficiency by the need for amenities. Seeking Advice - Playing as a "Wide" Hivemind, centred around Cordyceptic Drones. Now if they intentionally banned this form of data sharing among machines to preserve individuality. Or a ring-world later on. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Catalytic Processing Hive Mind. As any machine empire, taking over other machine pops should directly integrate them into. It takes several times the number of jobs to produce the same number of amenities. 5% overall increase in growth. 1 Answer. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. "I would definitely like a more individualistic hivemind as it would be great for role play. I bring Order to the Chaos. 0 unless otherwise noted. I am playing a Hive Mind race so no consumer goods needed, not even for my food. Ascetics is also a very good Empire civic you want to use next time if not going random as that reduces the amenities needed by 15%. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. I don't think a Hive World suits a non-arthropoid hive mind either. Thread starter nrader; Start date Jun 5, 2018; Jump to latest Follow Reply Menu. So I came up with the Behavior System, where you can choose behaviors that will help shape your hive mind, making it more unique, giving it more RP depth, and more unique gameplay. Objulen. . But with a Synapse Node built on the Hive World, which you should do anyway, the Hive World would have 18. It still takes time for the automatic resettling to happen. They act like Xenomorphs. R5: Got one of the new terraforming events as a hivemind that added this modifier, which happened to be on a size 25 planet, praise be to rng. ago. Same for the upcoming cyborg hive minds. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. Yeah, Hive minds need to be fleshed out more. Methone. They also live longer than the average organic. And, of course, an ascension path. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. Due to the number of great edicts that exist now, Executive Vigor is a solid option. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. 5% overall increase in growth. This page was last edited on 11 February 2020, at 18:14. For a hive mind, that 50% bonus to pop growth is standard and on every planet, with the straight boost from being. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. Business, Economics, and Finance. A lack of amenities negatively affects your stability. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. They are not the all-or-nothing type from before, but they still leave a surplus of those. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. A single organism, where every part that *looks* independent is really no more independent than our fingers. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). Do yourself a favour and simply compare Machine empire and Hivemind start. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. Fan xenophobe culture workers gives 5 happiness each. Related Topics. It will create some Maintenance Drone jobs & they will produce amenities. 25 unity, depending on which way is easier. Then you will need to. In later stages your global growth will be faster than one planet. As a hive, you’d want to settle everywhere. If you want to compare it that way - do bother to factor everything into account (amenities, housing, food and whatnot). First 50 years Sensorium Sites will provide you with all the amenities you need as well as balls to the walls awesome amounts of unity. The Fan Hivemind. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Jump to latest Follow Reply. You basically only need farmers, and they produce you Amenities, Energy and Consumer Goods and you wont need Minerals either as you get enough from Mining Stations alone. Democratic Monarchy. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. This makes Talented a great trait to have. This goes double for Hive minds and Machine Empires. hive minds need some love with amenities. And the most important thing: maintenance drones are bad. However, if the amenities deficit is small you're often better off just eating the penalty. , the government and its mechanics will encourage play similar to that. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. I'd like to ask for some advices on how to effectively manage a hivemind with rather large territories. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. Any help is appreciated. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. They can not survive with others so they either evacuate or die under others or expatriate the original species. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. Sort of like a cross between faction unity and trade value. Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. This makes Talented a great trait to have. spudwalt Voidborne • 2 yr. We have evolved for some level of conflict. With cyborgs its just 1/8. Stellaris Real-time strategy Strategy video game Gaming. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. 25 unity/pop, which will help a lot for hives. Stellaris' hive-mind are of the second variety. #12. Hive Mind Ideas. Charismatic, Aesthetic, those are very much god tier for amenities. Azi_Dahaka12th Dec 7, 2018 @. 17 years (assuming 12 mo / yr). Ascetic. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Ringworlds get really stupid for hive minds as a maximized segment costs a total of 6. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. Big boosts to growth and resource production make these worlds a straight upgrade from the default worldsnormal empire got OP perks compered to hive lol. Sure it would be ackward has all hell to live along someone who has multiple bodies. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. However, I have some questions. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. Hive minds should (in theory) expand exceptionally well, but can have trouble with amenities on large planets. Unless you really need that +1 to RA and have some tech rush plans then I'd swap it. A Progenitor Hive Mind empire has massive economic potential in Stellaris. ago. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. Do note that your home planet has a modifier that reduces deviancy. The others have more niche uses as a first pick. Yes. The game hive minds use an advanced form of. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. Tend to be independent of resources generation rng. However, the vanilla hive mind flavor is something stranger. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. . A big nerf on Maintenance jobs right at the start of 2. While the best hive minds can get without tech is 1 influence/month due to ethics. No factions means no free unity, and that free unity matters. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. That is weak for a Hive Mind already, a default empire would top those numbers. Metroplex038 • 1 yr. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. While they include things like entertainment or art, they're also good roads or hospitals. As the fans need to slow down, lest they damage their ships' priceless collectible. e. I've been playing as a Hive Mind since 1. . 05/month (as of now) production of consumer goods. Share. Yeah, you can't "become" a hive mind empire mid-game. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. I'm in a situation where I had conquered a 28-pop primitive world within the first 10 years in the game. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. Giving housing, and some amenities. A hive planet, a mining world, and a fortress world at least. Late game you can get to having +18 pop assembly per planet so dipping 10 or so jobs into. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. when Stellaris is a. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. Jewbacca1991 • 3 yr. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. Transit hubs double that to a total of 10% chance each month. However, if the amenities deficit is small you're often better off just eating the penalty. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. Once you get that, massive livestock populations no longer directly influence stability. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. The Hive Mind is probably the weakest empire type right now. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. Once you can do this you will snow ball out of control. Maybe machine intelligence is handled closer to bio empires than hive minds. And the same is true for Machine Intelligences as well. Is there a good way to boost. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . Really bad unity and amenities. . " This certainly isn't entirely without merit. I provide them a goal, a vision, a direction. 1 and it turned out to be stupid good,. They didn't have the ethic attraction boost and instead had more unity. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. #2. ago. However, the vanilla hive mind flavor is something stranger. . Doing my first run as Rogue Servitors. 79 which is only a 5. A big nerf on Maintenance jobs. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. 75/100. Hiveminds Synapse drones produce their. Con. Devouring Swarm Hive Mind with Energy Issues. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Artistic-Side-3896 • 2 yr. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. Not only that, it reduces your drones’ need for amenities. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Hive Minds for some reason seem always have strong fleets. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. Due to the number of great edicts that exist now, Executive Vigor is a solid option. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. If they are hive pops of another empire, they can be used in jobs. And last but not least: Hiveminds have terrible civics. undercoveryankee. Synapse. It gives you 20% more amenities production. Maintenance drone gives +4 amenities -- This feels really inefficient. But the hive mind has evolved to be alone and knows very little of conflict. A single organism, where every part that *looks* independent is really no more independent than our fingers. . Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Making sure on math: Gene clinics give a bonus based on base pop growth (3), giving you . It is just that stellaris is still a game and need to have a pretence of balance. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. That gives 334 and 134 months per additional pop or one pop every 27. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. But if building your Hivemind for next time, Empath works well if you want to play nice with others. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Man, the Hive Minds can use a big overhaul. 2. Which, like all other genocidal civics, is top tier. PSA: Apparently Hive Mind Pops Can't Be Made Biotrophies, So This Is Awkward Now. And why mindless machines, working as a single hive mind directed by a central processing unit, need AMENITIES - is just absurd. This page was last edited on 13 April 2017, at 11:37. Yes, Deviancy is a distinct problem for hive minds. Maintenance drone jobs are not a precious resource. No Maintenance Drone jobs on Hive districts for no reason. Their bio trophies are happy though). However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. Jump to latest Follow Reply. Machine empires already have +50 Energy output day 1. Foundry for alloy (the one thing you can use). you cannot do that, non gestalt pops will always be enslaved or purged/displaced (unless rogue servitor/driven assimilator) Oh, you mean once you conquered them. Not going to spoil it, save that one of the things it adds is a Hive-specific colossus that melts all life on a planet and turns the mush into food for your empire. 1. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. Finally it comes time fully integrate one. Hive minds are weaker than default or machine empires. Content is available under Attribution-ShareAlike 3. PROS.